Security Arcade – The Puzzle Stations
Gather intel. Hack VisuCorp. Save the cat videos.
Cute animal videos? Deleted.
Cyber space is in turmoil since the mega corporation VisuCorp wiped every animal video from the internet – citing excessive lost productivity. Unacceptable.
There is only one option: enter the Security Arcade:
Thirty minutes
Five challenges

Infiltrate VisuCorp
Infiltrate VisuCorp, breach the headquarters and recover the cat clips. Each puzzle station takes you deeper into the organisation and closer to your goal: animal videos for everyone. Game on.
Work together as a hacker duo to solve futuristic challenges and progress step by step into the heart of VisuCorp. Only if you are clever enough will the animal videos return.
Learning objectives
In the Security Arcade, participants experience how cyberattacks work in a playful and hands on way. They search the internet for publicly available information and discover how much data about individuals and organisations is openly accessible. Together, they craft a phishing email and learn which linguistic and psychological techniques make such messages convincing.
Participants also see how sensitive information can be revealed through seemingly harmless traces such as location data or discarded documents, and why emotions play such a powerful role in social engineering attacks. This creates a deeper understanding of the variety of attack scenarios and the individual’s role within them.
It is about hacking people
Criminal hackers have long realised that hacking people can be easier than breaching well protected computer systems. Phishing, CEO fraud or investment scams are just a few attack types that rely on social engineering techniques to manipulate individuals into disclosing information or transferring money.
Social engineering is the psychological manipulation of people with the aim of influencing behaviour or extracting confidential information. Unlike traditional fraud, it is often only one step within a much more complex attack chain.